School of Electronics and Computer Science, University of Southampton, Southampton SO17 1BJ, UK e-mails: ryan.beal@soton.ac.uk, t.j.norman@soton.ac.uk, sdr1@soton.ac.uk"/>
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2019 Volume 34
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Artificial intelligence for team sports: a survey

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  • Abstract: The sports domain presents a number of significant computational challenges for artificial intelligence (AI) and machine learning (ML). In this paper, we explore the techniques that have been applied to the challenges within team sports thus far. We focus on a number of different areas, namely match outcome prediction, tactical decision making, player investments, fantasy sports, and injury prediction. By assessing the work in these areas, we explore how AI is used to predict match outcomes and to help sports teams improve their strategic and tactical decision making. In particular, we describe the main directions in which research efforts have been focused to date. This highlights not only a number of strengths but also weaknesses of the models and techniques that have been employed. Finally, we discuss the research questions that exist in order to further the use of AI and ML in team sports.
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  • Cite this article

    Ryan Beal, Timothy J. Norman, Sarvapali D. Ramchurn. 2019. Artificial intelligence for team sports: a survey. The Knowledge Engineering Review 34(1), doi: 10.1017/S0269888919000225
    Ryan Beal, Timothy J. Norman, Sarvapali D. Ramchurn. 2019. Artificial intelligence for team sports: a survey. The Knowledge Engineering Review 34(1), doi: 10.1017/S0269888919000225

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Artificial intelligence for team sports: a survey

Abstract: Abstract: The sports domain presents a number of significant computational challenges for artificial intelligence (AI) and machine learning (ML). In this paper, we explore the techniques that have been applied to the challenges within team sports thus far. We focus on a number of different areas, namely match outcome prediction, tactical decision making, player investments, fantasy sports, and injury prediction. By assessing the work in these areas, we explore how AI is used to predict match outcomes and to help sports teams improve their strategic and tactical decision making. In particular, we describe the main directions in which research efforts have been focused to date. This highlights not only a number of strengths but also weaknesses of the models and techniques that have been employed. Finally, we discuss the research questions that exist in order to further the use of AI and ML in team sports.

    • We would like to thank Dr. Tim Matthews and Mr. Ramm Mylvagananam for their expert advice and comments while writing this paper. This research is sponsored by the EPSRC NPIF doctoral training grant number EP/S515590/1.

    • https://www.plunkettresearch.com/statistics/Industry-Statistics-Sports-Industry-Statistic-and-Market-Size-Overview.

    • https://www.forbes.com/sites/bernardmarr/2015/03/25/big-data-the-winning-formula-in-sports/#467bd87d34de.

    • https://www.optasports.com.

    • https://www.stats.com.

    • https://www.telegraph.co.uk/football/2016/05/28/play-off-final-how-much-is-premier-league-promotion-really-worth/.

    • https://www.businessinsider.com/inside-story-star-lizard-tony-bloom-2016-2?r=US&IR=T.

    • https://www.bbc.co.uk/news/business-44362134.

    • https://www.draftkings.co.uk.

    • https://www.fanduel.com.

    • https://fantasy.premierleague.com.

    • https://www.jlt.com/our-insights/our-insights/how-injuries-have-affected-the-english-premier-league.

    • Score frequency data sourced from Anderson and Sally (2014).

    • Market data sourced from—https://www.atkearney.com/communications-media-technology/article?/a/the-sports-market.

    • Referred to as American Football throughout, not to be confused with Association Football.

    • Special teams are units that are on the field during kicking plays.

    • https://www.vox.com/2015/1/21/7866121/deflated-football-patriots-cheating.

    • Try—placing the ball down in a given zone at the end of the oppositions.

    • A drop-goal is scored when a player kicks the ball from hand through the opposition’s posts.

    • Scrum—a method of restarting play that involves players packing closely together with their heads down and attempting to gain possession of the ball.

    • https://www.ruck.co.uk/rugby-positions-roles-beginners/.

    • Baseball was the first sport to really see the power of data. In the 1970s, Bill James began writing an annual ‘Baseball Abstract’, containing statistics he collected by hand. This inspired the Oakland A’s and Billy Beane (their General Manager) to change the way they operate by using data to make key decisions. This is documented in the book ‘Moneyball’ by Micheal Lewis. There are many statistics collected in Baseball and the professional teams are much more advanced at using data in comparison to other sports.

    • Odds that are given across the whole of the past season (2016/2017) with historic average odds (from a number of the top bookmakers) and results data taken from https://www.oddsportal.com.

    • Where inefficiency in the match outcome betting market will be indicated if returns are greater than the return on an uninformed random betting strategy.

    • These ratings are a measure of strength based on head-to-head results and quality of opponent.

    • Other metrics = historic power indexes, Pythagorean wins, offensive strategy (pass_attempts/rush_attempts), and turnover differential.

    • https://www.complex.com/sports/2015/01/how-betting-lines-work/.

    • https://www.uefa.com/uefachampionsleague/about/.

    • A similar but different sport to Rugby Union.

    • http://www.toptipper.com.

    • Pick’em is a game within Fantasy leagues where competitors guess who will win each American Football game in the NFL game that game week.

    • In a draft, teams take turns selecting from a pool of eligible players, usually from a college or high school system.

    • American youth players come through a college and draft system rather than individual teams having youth teams.

    • https://www.stats.com/sportvu-basketball/.

    • Overloading the opposition when they have just lost the ball.

    • This study was run over the 2016/2017 EPL season.

    • http://www.forbes.com/the-70-billion-fantasy-football-market.

    • Rules: https://fantasy.premierleague.com/a/help.

    • When a team concedes no goals.

    • The amount of points needed to break even is set to 111.21.

    • Success rate = number of weeks that the model would earn a profit.

    • A common method for calculating workload is by multiplying the athletes perceived exertion (sRPE) by session duration (e.g., if an athlete reports an sRPE of 5 and trained for 90 minutes, the athlete’s workload for the day would be 450 arbitrary units (AU)).

    • Note that football focused on domestic league games.

    • A form of logical inference which starts with an observation or set of observations then seeks to find the simplest and most likely explanation for the observations.

    • © Cambridge University Press, 20192019Cambridge University Press
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    Ryan Beal, Timothy J. Norman, Sarvapali D. Ramchurn. 2019. Artificial intelligence for team sports: a survey. The Knowledge Engineering Review 34(1), doi: 10.1017/S0269888919000225
    Ryan Beal, Timothy J. Norman, Sarvapali D. Ramchurn. 2019. Artificial intelligence for team sports: a survey. The Knowledge Engineering Review 34(1), doi: 10.1017/S0269888919000225
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