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2010 Volume 25
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RESEARCH ARTICLE   Open Access    

The Knowledge Engineering Review  25 Article number: 10.1017/S0269888910000068  (2010)  |  Cite this article
    • Indeed ‘serious games’ are one sub-class of these more purposeful games.

    • In one example, Live long and prosper, the aim of the game is to breed long-lived electronic creatures. To do this one has to identify the genes for long life and a way to selectively encourage the expression of those genes, internalizing much of Medelian genetics.

    • Copyright © Cambridge University Press 20102010Cambridge University Press
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