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RESEARCH ARTICLE   Open Access    

Cooperative games and multiagent systems

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  • Abstract: Forming coalitions is a generic means for cooperation: people, robots, web services, resources, firms; they can all improve their performance by joining forces. The use of coalitions has been successful in domains such as task allocations, sensor networks, and electronic marketplaces. Forming efficient coalitions requires the identification of matching synergies between different entities (finding complementary partners, or similar partners, or partners who add diversity). In addition, the different parties must negotiate a fair repartition of the worth created by the coalition. The first part of this paper is a tutorial on cooperative game theory (also called coalitional games). We then survey the different scenarios and the key issues addressed by the multiagent systems community.
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  • Cite this article

    Stéphane Airiau. 2013. Cooperative games and multiagent systems. The Knowledge Engineering Review 28(4)381−424, doi: 10.1017/S0269888913000106
    Stéphane Airiau. 2013. Cooperative games and multiagent systems. The Knowledge Engineering Review 28(4)381−424, doi: 10.1017/S0269888913000106

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Cooperative games and multiagent systems

The Knowledge Engineering Review  28 2013, 28(4): 381−424  |  Cite this article

Abstract: Abstract: Forming coalitions is a generic means for cooperation: people, robots, web services, resources, firms; they can all improve their performance by joining forces. The use of coalitions has been successful in domains such as task allocations, sensor networks, and electronic marketplaces. Forming efficient coalitions requires the identification of matching synergies between different entities (finding complementary partners, or similar partners, or partners who add diversity). In addition, the different parties must negotiate a fair repartition of the worth created by the coalition. The first part of this paper is a tutorial on cooperative game theory (also called coalitional games). We then survey the different scenarios and the key issues addressed by the multiagent systems community.

    • This article originated from the related work of my dissertation, under the supervision of Sandip Sen. I thank him for reviews and comments about earlier versions of this paper. I also thank Krzysztof R. Apt. for sharing his notes. I also thank Ulle Endriss for his comments. An earlier version of this article has been used as lecture notes for the 12th European Agent Systems Summer School held in Saint-Etienne, France.

    • The formal definition is the following: definition 2.13 (Lexicographic ordering). Let$$\[--><$> (x,y)\, \in \,{{({{{\Bbb R}}^m} )}^2} <$><!--$$. We say that x is greater or equal to y in the lexicographical ordering, and we note$$\[--><$> x\,{{\geq }_{lex}}\,y\,when\,\,\left\{ {\matrix{ {x\, = \,y\,or} \hfill \cr{\exists\, t\,s.\,t.\,1\,\leq \,t\,\leq \,m\,s.\,t.\,\forall i\,s.\,t.\,1\,\leq \,i\, \lt \,t\,{{x}_i}\, = \,{{y}_i}\,and\,{{x}_t}\, \gt \,{{y}_t}} \hfill \\\end{}} \right. <$><!--$$

    • We introduce this class in Section 2.6 about the Shapley value.

    • $$\[--><$>{\scr S}(n,m) <$><!--$$ is the number of ways of partitioning a set of n elements into $$\[--><$> m <$><!--$$ non-empty sets.

    • An earlier version is Chalkiadakis et al. (2008).

    • Copyright © Cambridge University Press 2013 2013Cambridge University Press
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    Stéphane Airiau. 2013. Cooperative games and multiagent systems. The Knowledge Engineering Review 28(4)381−424, doi: 10.1017/S0269888913000106
    Stéphane Airiau. 2013. Cooperative games and multiagent systems. The Knowledge Engineering Review 28(4)381−424, doi: 10.1017/S0269888913000106
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